Far Cry New Dawn, Reviewed

*** Warning this will contain spoilers for those who have not played Far Cry 5 or indeed New Dawn yet ***

As we are carted off to Dutch’s bunker amid the apocolyptic explosion of nuclear warfare we are left with the burning question what will the next Farcry installment involve? Will we see the Father again? what has happened to hope county? where will the next Series take us?

Thankfully I didnt have to wait too long as Ubisoft announced Farcry New Dawn which released February 15th 2019

I couldnt wait to pick up where I left of after the cataclysmic ending of Farcry 5, I am not sure quite what I was expecting but I cant help but feel a little let down.

Here’s what I think so far….

After the intial “meet and greet” introduction of the new main baddies The Highwaymen and thier fear inducing leaders Mickey and Lou we are whisked off to prosperity.

The Twins Mickey and Lou

Welcome to Prosperity this will now be your base of operations throughout the game, the small “community center” has three stages to complete to make it into the best possible fortress going.

All you have to do is go recruit people help you and also gather Ethanol to trade in to upgrade your bases main areas: Cartograhper, Garage, Training Ground, Infirmary, Herb Garden, Expedition Pad, Expolosives and Weapons area to name but a few.

Prosperity – Your new base of operations.

Our first story mission is to go and rescue Thomas Rush after he is captured at the start of the game, after all this is the dude who is going to help Prosperity thrive and grow once more.

Naturally on your path to the main story we are greeted by a welcomed past time…Side Missions, Prepper Stashes, Outposts and the newly added supply drops, So lets break these down:

Guns for hire

Guns for Hire – Carmina Rye

These were something to be desired in Farcry 5 and to be honest very little has changed here, The Human AI characters that you can recruit are at best a nuisances especially when your are trying to “stealth” an outpost (well come to those soon I promise).

The Animals this time around are miles better, Timber (a loveable hound) and Horatio (A big ass hog) are on hand to lend a paw (or trotter) in taking care of business where as humans who you have with you are more than happy to gun-ho into outposts and get spotted thus tripping the alarms and you starting all over again, DAMN YOU CARMINA RYE!!!

One thing that dissapointed me that wasnt bought over from FC5 was that you can only have one active gun for hire where in FC5 you could have more than one, its nothing major but was a little dissapointing.

Treasure Hunts (Formerly prepper stashes)

Treasure hunts are always fun right?

Ok so who didnt like finding these and solving the puzzles to get into the rooms and steal the precious booty??? Well nothing has really changed for these if I am honest however I did come across (so far) one stash that had me watching billy bass fish…I shall say no more as you will need to find this one yourself!

I’ve quite enjoyed finding the stashes so far and to be fair it didnt need much work to improve or expand upon.

Supply Drops

Incoming supply drop!

So these are exculsive to New Dawn and at first I was quite excited as it was going to be a race to see who got to the drop first, you or the highwaymen either way you were going to have a fight on your hands.

Or so I at least imagined, naturally the first supply drop is an easy one so you can get a feel for what to expect, but the desire to run and chase the crate as it fell from the sky soon lost my enthusiasm.

Why you ask? To put it simply they became boring, at most two highwaymen would put up a fight and you could dispatch them pretty easily then open the crate and be on your merry way again.

Supply drops occur regular enough but I feel they missed a trick here and that it should have been a tad more challenging after all this is after the apocolypse so supplies are going to be highly sought after you’d think.


Taking an outpost can be rewarding.

This has so many people divided and I can understand why.

My first outpost experience was a mixed bag really, firstly after sending Carmina packing for getting us seen four times, your weapons play a big part in how you take over the outpost, your intial weapons arent the stealthiest so you have to pick and chose how you are going to take down each enemy.

Once you’ve successfully taken over the outpost you can chose to leave it as it is or you can “Scavenge” the outspost thus allowing the highway men to take it back over and you re-running taking it over, this time however the enemy has become stronger and taking it over for a second time is going to be tougher.

You can take over an outpost 3 times with the third being the hardest each time you takever the outpost you gain extra ethanol thus helping you improve your home from home, Prosperity.

For me with the outposts I have taken over I really havent felt the need to “Rinse and Repeat” but still have as I want the acheievements but it is a little unecessary and borderline tedious.

Didn’t you mention Expeditions?

Let’s go get some goodies.

Expeditions…what a enjoyable addition to the Farcry series, so you can unlock this call feature by upgrading your expedition pad and Prosperity. These missions can be done in Co-Op, with a gun for hire or on your own.

You speak with your fearless pilot Roger Cadoret who will then whisk you away to a location where you need to locate a backpack laden with goodies for you.

Sounds pretty easy right? Well not quite, not only do you have to try and get the bag without being seen (or you can go in guns blazing it doesnt matter on the outcome) once you have your dabs on the prizes the real fun begins and clock starts ticking.

That awesome bag’o’swag has a GPS tracker and the minute you move that bag the Highwaymen know about it, now its a case of survive and get the hell out of dodge people!

Cadoret will send you a location you have to get to where he will eventually pick you up. Yes…eventually because now the whole gang and thier folks are coming after you and it is a world of hate coming your way as you fight to stay alive long enough to get on that damned helicopter and fly off into the sunset.

The Story So Far

You didn’t think it would be that easy…did you?

So from what I have played of New Dawn so far I can tell I will enjoy it mostly, I have yet to meet my old nemesis the Father and the Peggies, I have yet to to truly come up against the leaders of the highwaymen.

The Father – Joseph Seed saw this coming, or did he?

That said I cannot help but feel that this game has been a step back of sorts, is this worthy of the prices tag? No I cannot say that it is, for me this should have been a DLC of sorts because I dont think that there is enough of the game to support it being a true spin off standalone.

Now dont get me wrong the game is pretty, and its always cool going back to places to see what they look like after the nukes but it is not enough to hold it up as a standalone which is a shame.

It isn’t the worst spin-off (that goes to Primal) but it certainly isnt the best either (Farcry 3 Blood Dragon takes that title) I think that the Seed story should not (thats if it does) end in a spin-off game, Joseph’s story could have quite easily gone on in the next major installement (if it doesnt).

If there is one thing I would like to see in the next full Farcry game it will 100% be the expeditions feature for sure. In short Farcry New Dawn is a bright vibrant enjoyable game with some cool ideas but cannot really be called a full game.

It’s an overpriced expansion at best, it will come down in price soon and I’d recommend waiting for it to do so before investing in it.

2.5 Hamsters out of 5